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Scribe's Quest

About

Role: Game Dev, 2D Art
Time Frame: 2 Weeks
Engine: Unity (C#)
Team: 1

Introduction

This is a word puzzle game that takes inspiration from Wordle and Scribblenauts, though initially based on the Game Jam game Iris's Scrappy Rumble. The player solves a riddle with a 5 letter answer for each level. Later on I added some puzzle elements to uncover the riddle itself, and get past obstacles.

Gameplay Walkthrough - Early

Player Inventory (programming/gameplay)

The player picks up letters in a certain order to make the answer to the riddle. Letters are spawned in a set for each unique level. They then submit their guess at the box, clearing the level if the answer is correct. Certain levels need another word to get past an obstacle, like using 'WATER' to clear out a fire in the way of another letter.

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Secret Word (programming/gameplay)

When the player's inventory spells the secret word, the guess crate checks it and triggers the level change. With each level having different riddles and secret words, I made a WordPuzzles.cs script to handle the letter sets, hints, UI text objects, and riddle win conditions.

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