GAMEDEV &
PROGRAMMING PROJECTS
We were given the task to make a game primarily using Vector equations. I wanted to make a top-down shooter similar to Wii tanks, but with combat & leveling mechanics more similar to Vampire Survivors. I ended up making all 2D assets used as well.
This project needed me to light the whole hospital environment, then create cutscenes with Unity's Timeline events system.I decided to have a few unique lights, and modeled & animated a ghost that moved through the scene.
A top down randomly generated RPG using an asset pack. Turn based combat where you get to the tower to get to the next floor. The maps are all text assets converted to a tile map.
This project was made in four two-week sprints, with gameplay centered around rolling a ball. I chose a bowling theme with a few fun twists!
I was given the task to create levels for this mini-golf style ball shooter project. Each level had to increase in difficulty, and I had a lot of fun making it challenging but rewarding.