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Gameplay Walkthrough
Enemy Spawn & Chase (programming/gameplay)
The enemy spawning and game progression is like Vampire Survivors, with distance to the player and spawn radius calculated with vectors.




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Weapons (programming/gameplay)
From my Wii tanks inspiration, I wanted to have both a landmine and rocket equivalent. For the landmine, there is a radius of damage shown and it disappears after some time. For the rocket, I added a chick missile that tracks enemies to find it's target.




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