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Feather Frenzy

About

Role: Game Dev, Programmer

Time Frame: 4 Weeks

Engine: Unity (C#)

Team: 1

Introduction

I wanted this game to be similar to Wii tanks (one of my favorites growing up), but as a top-down shooter. This project focused on using vectors for the game mechanics.

Gameplay Walkthrough

Enemy Spawn & Chase (programming/gameplay)

The enemy spawning and game progression is like Vampire Survivors, with distance to the player and spawn radius calculated with vectors.

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Weapons (programming/gameplay)

From my Wii tanks inspiration, I wanted to have both a landmine and rocket equivalent. For the landmine, there is a radius of damage shown and it disappears after some time. For the rocket, I added a chick missile that tracks enemies to find it's target.

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