
Ball Shooter
About
Role: Level Design
Time Frame: 5 days
Engine: Unity (C#)
Team: 1
Introduction
This project got us to create five levels, each incrementing in difficulty. Using Unity's Probuilder package, I took inspiration from mini-golf courses to make levels with a good challenge. I ended up changing the order of levels two and three when listening to player feedback.
Gameplay Walkthrough
Level Design (gameplay)
We worked with a ball that shot forward a certain number of times. The level's challenge came from a combination of limiting the number of shots needed to complete the level, and obstacles that got more and more difficult to get past. Some levels have shortcuts as well, making the easier route take all shots and the harder route take less shots but more skill. The third level also features an illusion puzzle with branching paths.


