
Rollaball
About
Role: Game Dev, Programmer
Time Frame: 4 two week sprints
Engine: Unity (C#)
Team: 1
Introduction
I wanted to start with a simple bowling game, then add various power-ups to make the gameplay more interesting. I used blender to model the pins and ball. Getting the scoreboard to work was a big task though, and development time went very heavily into getting basic bowling functions implemented.
Gameplay Walkthrough
Player AimController (programming/gameplay)
I wanted to include a game object to aim with, with the ball following it's direction. As someone who is still new to programming, getting the vector equations necessary was a long process. Below is my latest progress on this system, including the camera movement.





click to expand...
Update Scoreboard (programming)
For this element, I dedicated a lot of time to researching how to best implement a realistic score update function into my game. I ended up using references to game objects organized into each frame, then moving to the next to update the score.



